The term Extended Reality (XR) is adopted as an umbrella term for a number of immersive technologies, including Virtual Reality (VR), Augmented Reality (AR), Mixed Reality (MR), Cross Reality(CR), and Diminished Reality(DR). The fast-developing field of XR requires a focus on different areas of software engineering, such as designing interfaces, testing XR applications, and prototyping tools. For software engineers, this means designing interfaces that blend seamlessly with the real world, testing XR applications, and using prototyping tools to turn cool ideas into actual cool stuff.

The ability to produce interactive spatial interfaces is the key feature among all these technologies. Using Head-Mounted Devices (HMD) is a common method of experiencing XR.

The fast-developing field of XR promises different user experience opportunities that could provide users with simplified and tailored user-system interactions. One of the main challenges of engineering processes to develop extended reality applications is the lack of UX and UI design guidelines. The SEER Lab is conducting research to develop empirically-based guidelines to enhance the user experience of serious XR applications.

As XR applications become more complicated, the need for testing during development is becoming necessary. Also, having a prototype before development also helps to have a better vision about the projects. Developing these testing and prototyping tools is necessary and becoming more important as more projects are coming to the XR world.

Currently, we are working on multiple projects to better understand immersive UX design, developing and working on testing tools, and designing prototyping tools to help developers have a clearer vision before developing. To explore our current and previous projects in this field, click here.

Do you have an interesting Software engineering for XR applications, project idea? feel free to contact us