Elicitation study on multimodal interactions with immersive data

Extended reality (XR) technology has emerged as a transformative technology with the potential to revolutionize how we interact with digital information. It provides users with immersive and interactive experiences, blurring the boundaries between the real and virtual worlds. Within XR, the concept of immersive data has gained significant attention, aiming to enhance data visualization and analysis by enabling users to perceive and manipulate data in three-dimensional space.  

To design effective immersive data interfaces and interactions, it is crucial to understand the experiences, preferences, and challenges faced by users when interacting with immersive data in XR environments. An elicitation study serves as a valuable research approach to gather such insights. Elicitation studies involve actively engaging participants and soliciting their feedback and perspectives through various methods such as interviews, observations, and surveys. By conducting an elicitation study, researchers can identify user requirements, preferences, and usability issues, which can inform the design and development of immersive data interfaces that cater to user needs.  

This work aims to elicit natural interactions with immersive data, aiming to gain a deeper understanding of user experiences, preferences, and challenges in interacting with immersive data. In pursuit of these research objectives, we seek answers to the following questions: Are there consistent patterns or similarities in how individuals choose to engage with various types of visualizations? Are there discernible patterns or similarities in how users perform various tasks when interacting with visualizations in immersive environments? Additionally, we explore how the spatial proximity of participants to the visualization impacts their interaction strategies and preferences within immersive data environments. 

The findings derived from this study will not only contribute to the progression of immersive data interfaces but will also offer valuable insights for guiding the design and development of immersive data applications in XR environments. 

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